Hi, I'm Thomas – Sound Designer with a focus on interactive audio.
I ensure that games don´t just look good, but sound fantastic. My technical focus lies in the seamless integration of complex audio systems directly into the game engine.
My Tech-Stack:
Audio Middleware: Wwise (2025)
Engines: Unreal Engine 5 / Unity
Workflow: GitHub
Background: Certified Audio-Engineer
Whether it's dynamic music systems, 3D spatial audio, or punchy sound effects – I build the bridge between audio and code.
Open for Game Jams and exciting indie projects!